CS600/MASCOM600/DESIGN600 - Principles of Media Arts and Computer Science Study Guide

Test Format

Study Material

  1. Chapter 1 - History and Uses of Multimedia
  2. Chapter 2 - Light & Sound, Seeing & Listening
  3. Chapter 3 - Hardware That Enables Multimedia
  4. Chapter 4 - Software That Enables Multimedia

Terms / Concepts

3-D6-DOFActive-XAlgorithm
Alpha testAmplitudeAnalogAnimation
Apparent MovementApplication softwareASCIIAssembler language
ATMAppleTalkBeta testbit
Bit-mapped imageBrightnessBrowserByte
bufferauthoring systemcachecandela
CD-ROMChannelChromaClient/server computing
CognitionColorCommunicationCommunications
CompilerCPUCRTCYM
Data compressionDigitalDigitizeDVD
driversEPSFontFrequency
GIFGraphic movementGraphic primitiveHabituation
HardwareHarmonicsHertzHologram
HMDHTMLHTTPHue
HypermediaHypertextIdeographImplied movement
InteractiveInteractivityInterfaceInterpreter
I/OIPX/SPXimage processing softwareJava
JavaScriptJPEGLaser diskLayering
LCDLuminanceMachine languageMass communication
MetaphorMIDIMMXModem
MorphingMPEGMonitorMultimedia
NetworkNTSCOperating SystemOCR
PALPSNPacketParallax
ParallelParity bitPerceptionPeripheral
PhasePhosphorPhysiologyPICT
PictographPitchPixelPlug-in
PointillismPOPProgramProgramming language
ProjectionProtocolPyschologyQuantum theory
RadianceRAMReal movementReflection
RefractionRefresh rateRGBRoll
ROMSans serifScannerSerial
SerifServerSimulationSoftware
Still imageSyncronizationSynthesizerSystem Software
SMTPSNASECAMTelepresence
TelecommutingTIFFTypefaceTypography
TCP/IPTopologytimesharingUNIX
UnicodeUtility programVector-drawn imageVideo disk
Virtual realityVRMLWaveWhite space
World-wide WebWindows 95, 98, NTWYSIWYGyaw
Amplitude modulationLANWANSignal/noise
Frequency modulationNIChubbus
Phase modulationVDTresolutionboot
MotherboardGUI
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