Interactivity Design
“Think of the computer, not as a tool, but as a medium.” (Laurel, 1993)
“High-quality interactive systems require a multi-disciplinary approach.” (Coutaz and Taylor, 1995)
“What makes things interactive? . . . The four Cs — Control, Consistency, Context, and Corroboration — can be used to evaluate whether a project is interactive at all and, if so, whether its interactive design is successful.” (Mok, 1996)
Theoretical Foundations of Multimedia Chapter 7