CPSC 1301 - Computer Science I - Final
Exam Study Guide
Study Material
Chapters 1-12, 14 of Introduction to Computing and Programming by Guzdial & Ericson
Material from lectures, Java programming assignments and labs
Test Format (Friday, May
2, 2008 from 8:00-10:00
a.m. in CCT408)
15-20 Short Answer Questions (100 points) - evaluate, compute, write Java statements, what is the output?
1 Design Problem with UML class diagram (20 pts)
1 Programming Problem (Turtle class) (20 pts)
1 Programming Problem with main and one class (60 pts)
Specifically Study
- 1. Introduction to Computer
Science and Media Computation
- What is Computer
Science About?
- What Computers
Understand
- Media Computation
- binary, decimal,
hexadecimal
- ASCII, Unicode
- algorithms, programs, Moore's Law
- CPU, ALU, RAM, ROM,
register, cache
- 2. Introduction to Java
- Java Basics
- Math Operators
- Printing Results
- Scanner class
- Data Types
- Casting
- Relational Operators
- Strings
- Variables
- 3. Introduction to
Programming
- Files and file names
- Class and Object
Methods
- Math Class and methods
- String Class and
methods
- Working with Turtles
- Creating Methods
- Working with Media
- 4. Modifying Pictures Using
Loops
- Manipulating Pictures
- For-Each Loop
- While Loop
- For Loop
- 1-D Arrays
- Changing Color Values
- 5. Modifying Pixels in a
Matrix
- Copying Pixels
- Nested Loops
- Copying and
Transforming Pictures
- 2-D Arrays
- 6. Conditionally Modifying
Pixels
- Conditional Pixel
Changes
- Comparing Colors
- Conditionals with Two
Options (if-else)
- Multiple Conditions
(logical operators)
- Nested Conditionals
- 7. Drawing
- Drawing Using the
Graphics Class
- Using Graphics2D for Advanced
Drawing
- 8. Modifying All Samples in a
Sound
- Manipulating Sounds
- Changing Volume of
Sounds
- Normalizing Sounds
- 9. Modifying Samples Using
Ranges
- Manipulating Different
Sections of a Sound Differently
- Creating a Sound Clip
- Splicing Sounds
- Reversing a Sound
- Mirroring a Sound
- 10. Making Sounds by
Combining Pieces
- Blending Sounds
- Changing the Frequency
of Sounds
- 11. Creating Classes
(Object-Oriented Design)
- Software Development
Activities
- Anatomy of a Class
((UML Class Diagrams)
- Identifying Classes
and Objects
- Creating Objects (e.g.
Aliases)
- Static variables and
methods
- Class Relationships
(dependencies, this reference)
- Enumerated Types
- Wrapper Classes (and autoboxing)
- Encapsulation
- Anatomy of a Method (including
return statement, parameters, local data)
- Constructors
- Overloading
Constructors
- Creating and
Initializing an Array
- Creating Accessors (Gets) and Modifiers (Sets)
- Reusing a Class via
Inheritance
- method design
(decomposition, parameters)
- method overloading
- 12. Creating and Modifying
Text
- String Class
(including methods)
- Files
- ArrayLists
- interfaces (iterator)
- testing
- Random Class
- Math Class
- Networks: Reading Text
from the Web
- 14. Encoding, Manipulating,
and Creating Movies
- Generating Frame-Based
Animations
- Conditionals and Loops
- Comparing Data
(numbers, characters, objects, comparator)
- switch statement
- do-while statement
- GUI
- Applets
- Graphics - Components,
Containers, Panels, Images
- GUI including Buttons
and Text Fields
- GUI including Events
and Dialog Boxes