LAB 4 - Building an Advertising Poster (revisited)
(Due before class on March 14, 2007) The purpose of this lab is to extend the Advertising Poster program to include a GUI to allow the user to dynamically enter the data displayed on the poster each time the program is run.
Write a Java application that uses events and listeners to obtain the heading, contact information, and other information that will be displayed on a poster from the user. Place the information in an object of a class that you have created. Using your own design including graphics, display the information on a second panel as a poster.
Grades are determined using the following scale: