Assignment 2 - Drawing Your Name with a Turtle

Maximum Points = 50

 

(Due before class on September 12, 2007) The purpose of this lab is to introduce programming in Java. In this lab you will use:

 

Write a Java program that creates a World object and a Turtle object and uses the Turtle object to draw your first name.

 

Grades are determined using the following scale: Grading Rubric  (Word document)