CS245 - CS II FALL 1996
Chapter 13 - The Ultimate Learning Tool
13.1 Introduction
13.2 Historical Perspectives
: The Mainframe Era
Plato
TICCIT - Time-Shared Interactive
Computer Controlled Information Television (Dist. Ed.)
The Microcomputer Explosion
1975 - Altair 8800 (4K RAM < $1000)
Commodore Pet, Atari, Apple Iie
PC Jr., Macintosh
Microcomputers and Education
"Microcomputers...provide the vehicle through which properly developed software will make incredible changes in our methods of education and training."
INTERNET
13.4 What can a computer teach?
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knowledge skills (learning facts) - easy to define and assess achievement
Drill & Practice
thinking skills (ability to analyze and solve problems)
Problem solving games - Carmen Sandiego & Dr. Brain series
games like CivNet
13.5 How Do Computers Help Us Learn
"I hear and I forget,
I see and I remember,
I do and I understand." Chinese Proverb
Drill and Practice - ex. MasterType, MathBlaster, Funnels and Buckets (often include Competition)
JOURNALISM program - incorporates
spellchecker and grammar checker
Tutorial (includes dialog strategy)
- tutorials for software (Win95, WP, Spreadsheets, Multimedia Computer CD), CPR manikin program
Demonstration - not usuallyinteractive, good in kiosks
Simulation - Plato, SimCity, Balance of Planet, Life and Death program
Virtual Frog Dissection Kit, Carmen SanDiego
Productivity Tools
lab sensing hardware (LabView)
groupware
Gaming
Total Immersion (incorporates all of the teaching/learning strategies and all of the CAI types in one)
"In many schools today, the phrase 'computer-aided
instruction' means making the computer teach the child. One might
say the computer is being used to program the child. In my vision,
the child programs the computer and, in doing so, both acquire
a mastery over a piece of the most modern and powerful technology
and establishes an intimate contact with some of the deepest ideas
from science, from mathematics, and from the art of intellectual
model building." Seymour Papert, Mindstorms
LOGO - write a program to draw a square
What Should Computers Help Us Learn?
Authorware (available in LH2)
HyperCard
13.8 The New Technology
"The further one pursues knowledge, the less
one knows" Lao Tse
The Classroom of Tomorrow
- Internet, multimedia
The Campus of Tomorrow
- Project 2000 - UIUC's Tablet, Plato
Distance Learning
"There is no reason for any individual to have
a computer in the home" Ken Olsen, 1977
EXERCISES (pg. 369): Due April 18, 1997: 5, 8, 9